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2015


Direct Loss Minimization Inverse Optimal Control
Direct Loss Minimization Inverse Optimal Control

Doerr, A., Ratliff, N., Bohg, J., Toussaint, M., Schaal, S.

In Proceedings of Robotics: Science and Systems, Rome, Italy, Robotics: Science and Systems XI, July 2015 (inproceedings)

Abstract
Inverse Optimal Control (IOC) has strongly impacted the systems engineering process, enabling automated planner tuning through straightforward and intuitive demonstration. The most successful and established applications, though, have been in lower dimensional problems such as navigation planning where exact optimal planning or control is feasible. In higher dimensional systems, such as humanoid robots, research has made substantial progress toward generalizing the ideas to model free or locally optimal settings, but these systems are complicated to the point where demonstration itself can be difficult. Typically, real-world applications are restricted to at best noisy or even partial or incomplete demonstrations that prove cumbersome in existing frameworks. This work derives a very flexible method of IOC based on a form of Structured Prediction known as Direct Loss Minimization. The resulting algorithm is essentially Policy Search on a reward function that rewards similarity to demonstrated behavior (using Covariance Matrix Adaptation (CMA) in our experiments). Our framework blurs the distinction between IOC, other forms of Imitation Learning, and Reinforcement Learning, enabling us to derive simple, versatile, and practical algorithms that blend imitation and reinforcement signals into a unified framework. Our experiments analyze various aspects of its performance and demonstrate its efficacy on conveying preferences for motion shaping and combined reach and grasp quality optimization.

PDF Video Project Page [BibTex]

2015

PDF Video Project Page [BibTex]


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LMI-Based Synthesis for Distributed Event-Based State Estimation

Muehlebach, M., Trimpe, S.

In Proceedings of the American Control Conference, July 2015 (inproceedings)

Abstract
This paper presents an LMI-based synthesis procedure for distributed event-based state estimation. Multiple agents observe and control a dynamic process by sporadically exchanging data over a broadcast network according to an event-based protocol. In previous work [1], the synthesis of event-based state estimators is based on a centralized design. In that case three different types of communication are required: event-based communication of measurements, periodic reset of all estimates to their joint average, and communication of inputs. The proposed synthesis problem eliminates the communication of inputs as well as the periodic resets (under favorable circumstances) by accounting explicitly for the distributed structure of the control system.

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Guaranteed H2 Performance in Distributed Event-Based State Estimation

Muehlebach, M., Trimpe, S.

In Proceeding of the First International Conference on Event-based Control, Communication, and Signal Processing, June 2015 (inproceedings)

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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On the Choice of the Event Trigger in Event-based Estimation

Trimpe, S., Campi, M.

In Proceeding of the First International Conference on Event-based Control, Communication, and Signal Processing, June 2015 (inproceedings)

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


Leveraging Big Data for Grasp Planning
Leveraging Big Data for Grasp Planning

Kappler, D., Bohg, B., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation, May 2015 (inproceedings)

Abstract
We propose a new large-scale database containing grasps that are applied to a large set of objects from numerous categories. These grasps are generated in simulation and are annotated with different grasp stability metrics. We use a descriptive and efficient representation of the local object shape at which each grasp is applied. Given this data, we present a two-fold analysis: (i) We use crowdsourcing to analyze the correlation of the metrics with grasp success as predicted by humans. The results show that the metric based on physics simulation is a more consistent predictor for grasp success than the standard ε-metric. The results also support the hypothesis that human labels are not required for good ground truth grasp data. Instead the physics-metric can be used to generate datasets in simulation that may then be used to bootstrap learning in the real world. (ii) We apply a deep learning method and show that it can better leverage the large-scale database for prediction of grasp success compared to logistic regression. Furthermore, the results suggest that labels based on the physics-metric are less noisy than those from the ε-metric and therefore lead to a better classification performance.

PDF data DOI Project Page [BibTex]

PDF data DOI Project Page [BibTex]


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Event-based Estimation and Control for Remote Robot Operation with Reduced Communication

Trimpe, S., Buchli, J.

In Proceedings of the IEEE International Conference on Robotics and Automation, May 2015 (inproceedings)

Abstract
An event-based communication framework for remote operation of a robot via a bandwidth-limited network is proposed. The robot sends state and environment estimation data to the operator, and the operator transmits updated control commands or policies to the robot. Event-based communication protocols are designed to ensure that data is transmitted only when required: the robot sends new estimation data only if this yields a significant information gain at the operator, and the operator transmits an updated control policy only if this comes with a significant improvement in control performance. The developed framework is modular and can be used with any standard estimation and control algorithms. Simulation results of a robotic arm highlight its potential for an efficient use of limited communication resources, for example, in disaster response scenarios such as the DARPA Robotics Challenge.

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


The Coordinate Particle Filter - A novel Particle Filter for High Dimensional Systems
The Coordinate Particle Filter - A novel Particle Filter for High Dimensional Systems

Wüthrich, M., Bohg, J., Kappler, D., Pfreundt, C., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation, May 2015 (inproceedings)

Abstract
Parametric filters, such as the Extended Kalman Filter and the Unscented Kalman Filter, typically scale well with the dimensionality of the problem, but they are known to fail if the posterior state distribution cannot be closely approximated by a density of the assumed parametric form. For nonparametric filters, such as the Particle Filter, the converse holds. Such methods are able to approximate any posterior, but the computational requirements scale exponentially with the number of dimensions of the state space. In this paper, we present the Coordinate Particle Filter which alleviates this problem. We propose to compute the particle weights recursively, dimension by dimension. This allows us to explore one dimension at a time, and resample after each dimension if necessary. Experimental results on simulated as well as real data con- firm that the proposed method has a substantial performance advantage over the Particle Filter in high-dimensional systems where not all dimensions are highly correlated. We demonstrate the benefits of the proposed method for the problem of multi-object and robotic manipulator tracking.

arXiv Video Bayesian Filtering Framework Bayesian Object Tracking DOI Project Page [BibTex]


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Understanding the Geometry of Workspace Obstacles in Motion Optimization

Ratliff, N., Toussaint, M., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation, March 2015 (inproceedings)

PDF Video Project Page [BibTex]

PDF Video Project Page [BibTex]


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Learning of Non-Parametric Control Policies with High-Dimensional State Features

van Hoof, H., Peters, J., Neumann, G.

In Proceedings of the 18th International Conference on Artificial Intelligence and Statistics, 38, pages: 995–1003, (Editors: Lebanon, G. and Vishwanathan, S.V.N. ), JMLR, AISTATS, 2015 (inproceedings)

link (url) [BibTex]

link (url) [BibTex]


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Data-Driven Online Decision Making for Autonomous Manipulation

Kappler, D., Pastor, P., Kalakrishnan, M., Wuthrich, M., Schaal, S.

In Proceedings of Robotics: Science and Systems, Rome, Italy, 2015 (inproceedings)

Project Page [BibTex]

Project Page [BibTex]


Predicting Human Reaching Motion in Collaborative Tasks Using Inverse Optimal Control and Iterative Re-planning
Predicting Human Reaching Motion in Collaborative Tasks Using Inverse Optimal Control and Iterative Re-planning

Mainprice, J., Hayne, R., Berenson, D.

In Proceedings of the IEEE International Conference on Robotics and Automation, 2015 (inproceedings)

Project Page [BibTex]

Project Page [BibTex]


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Semi-Autonomous 3rd-Hand Robot

Lopes, M., Peters, J., Piater, J., Toussaint, M., Baisero, A., Busch, B., Erkent, O., Kroemer, O., Lioutikov, R., Maeda, G., Mollard, Y., Munzer, T., Shukla, D.

In Workshop on Cognitive Robotics in Future Manufacturing Scenarios, European Robotics Forum, 2015 (inproceedings)

link (url) [BibTex]

link (url) [BibTex]


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Learning Inverse Dynamics Models with Contacts

Calandra, R., Ivaldi, S., Deisenroth, M., Rückert, E., Peters, J.

In IEEE International Conference on Robotics and Automation, pages: 3186-3191, ICRA, 2015 (inproceedings)

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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A Probabilistic Framework for Semi-Autonomous Robots Based on Interaction Primitives with Phase Estimation

Maeda, G., Neumann, G., Ewerton, M., Lioutikov, R., Peters, J.

In Proceedings of the International Symposium of Robotics Research, ISRR, 2015 (inproceedings)

link (url) [BibTex]

link (url) [BibTex]


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Towards Learning Hierarchical Skills for Multi-Phase Manipulation Tasks

Kroemer, O., Daniel, C., Neumann, G., van Hoof, H., Peters, J.

In IEEE International Conference on Robotics and Automation, pages: 1503 - 1510, ICRA, 2015 (inproceedings)

link (url) DOI [BibTex]

link (url) DOI [BibTex]


Force estimation and slip detection/classification for grip control using a biomimetic tactile sensor
Force estimation and slip detection/classification for grip control using a biomimetic tactile sensor

Su, Z., Hausman, K., Chebotar, Y., Molchanov, A., Loeb, G. E., Sukhatme, G. S., Schaal, S.

In IEEE-RAS International Conference on Humanoid Robots (Humanoids), pages: 297-303, 2015 (inproceedings)

link (url) [BibTex]

link (url) [BibTex]


Policy Learning with Hypothesis Based Local Action Selection
Policy Learning with Hypothesis Based Local Action Selection

Sankaran, B., Bohg, J., Ratliff, N., Schaal, S.

In Reinforcement Learning and Decision Making, 2015 (inproceedings)

Abstract
For robots to be able to manipulate in unknown and unstructured environments the robot should be capable of operating under partial observability of the environment. Object occlusions and unmodeled environments are some of the factors that result in partial observability. A common scenario where this is encountered is manipulation in clutter. In the case that the robot needs to locate an object of interest and manipulate it, it needs to perform a series of decluttering actions to accurately detect the object of interest. To perform such a series of actions, the robot also needs to account for the dynamics of objects in the environment and how they react to contact. This is a non trivial problem since one needs to reason not only about robot-object interactions but also object-object interactions in the presence of contact. In the example scenario of manipulation in clutter, the state vector would have to account for the pose of the object of interest and the structure of the surrounding environment. The process model would have to account for all the aforementioned robot-object, object-object interactions. The complexity of the process model grows exponentially as the number of objects in the scene increases. This is commonly the case in unstructured environments. Hence it is not reasonable to attempt to model all object-object and robot-object interactions explicitly. Under this setting we propose a hypothesis based action selection algorithm where we construct a hypothesis set of the possible poses of an object of interest given the current evidence in the scene and select actions based on our current set of hypothesis. This hypothesis set tends to represent the belief about the structure of the environment and the number of poses the object of interest can take. The agent's only stopping criterion is when the uncertainty regarding the pose of the object is fully resolved.

Web Project Page [BibTex]


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Learning Optimal Striking Points for A Ping-Pong Playing Robot

Huang, Y., Schölkopf, B., Peters, J.

In IEEE/RSJ International Conference on Intelligent Robots and Systems, pages: 4587-4592, IROS, 2015 (inproceedings)

PDF DOI [BibTex]

PDF DOI [BibTex]


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Model-Based Relative Entropy Stochastic Search

Abdolmaleki, A., Peters, J., Neumann, G.

In Advances in Neural Information Processing Systems 28, pages: 3523-3531, (Editors: C. Cortes, N.D. Lawrence, D.D. Lee, M. Sugiyama and R. Garnett), Curran Associates, Inc., 29th Annual Conference on Neural Information Processing Systems (NIPS), 2015 (inproceedings)

link (url) [BibTex]

link (url) [BibTex]


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Modeling Spatio-Temporal Variability in Human-Robot Interaction with Probabilistic Movement Primitives

Ewerton, M., Neumann, G., Lioutikov, R., Ben Amor, H., Peters, J., Maeda, G.

In Workshop on Machine Learning for Social Robotics, ICRA, 2015 (inproceedings)

link (url) [BibTex]

link (url) [BibTex]


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Extracting Low-Dimensional Control Variables for Movement Primitives

Rueckert, E., Mundo, J., Paraschos, A., Peters, J., Neumann, G.

In IEEE International Conference on Robotics and Automation, pages: 1511-1518, ICRA, 2015 (inproceedings)

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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A New Perspective and Extension of the Gaussian Filter

Wüthrich, M., Trimpe, S., Kappler, D., Schaal, S.

In Robotics: Science and Systems, 2015 (inproceedings)

Abstract
The Gaussian Filter (GF) is one of the most widely used filtering algorithms; instances are the Extended Kalman Filter, the Unscented Kalman Filter and the Divided Difference Filter. GFs represent the belief of the current state by a Gaussian with the mean being an affine function of the measurement. We show that this representation can be too restrictive to accurately capture the dependencies in systems with nonlinear observation models, and we investigate how the GF can be generalized to alleviate this problem. To this end we view the GF from a variational-inference perspective, and analyze how restrictions on the form of the belief can be relaxed while maintaining simplicity and efficiency. This analysis provides a basis for generalizations of the GF. We propose one such generalization which coincides with a GF using a virtual measurement, obtained by applying a nonlinear function to the actual measurement. Numerical experiments show that the proposed Feature Gaussian Filter (FGF) can have a substantial performance advantage over the standard GF for systems with nonlinear observation models.

Web PDF Project Page [BibTex]


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Learning multiple collaborative tasks with a mixture of Interaction Primitives

Ewerton, M., Neumann, G., Lioutikov, R., Ben Amor, H., Peters, J., Maeda, G.

In IEEE International Conference on Robotics and Automation, pages: 1535-1542, ICRA, 2015 (inproceedings)

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Whole-body motor strategies for balancing on a beam when changing the number of available degrees of freedom

Chiovetto, E, Huber, M, Righetti, L., Schaal, S., Sternad, D, Giese, M.

In Progress in Motor Control X, Budapest, Hungry, 2015 (inproceedings)

[BibTex]

[BibTex]


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From Humans to Robots and Back: Role of Arm Movement in Medio-lateral Balance Control

Huber, M, Chiovetto, E, Schaal, S., Giese, M., Sternad, D

In Annual Meeting of Neural Control of Movement, Charleston, NC, 2015 (inproceedings)

[BibTex]

[BibTex]


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Trajectory generation for multi-contact momentum control

Herzog, A., Rotella, N., Schaal, S., Righetti, L.

In 2015 IEEE-RAS 15th International Conference on Humanoid Robots (Humanoids), pages: 874-880, IEEE, Seoul, South Korea, 2015 (inproceedings)

Abstract
Simplified models of the dynamics such as the linear inverted pendulum model (LIPM) have proven to perform well for biped walking on flat ground. However, for more complex tasks the assumptions of these models can become limiting. For example, the LIPM does not allow for the control of contact forces independently, is limited to co-planar contacts and assumes that the angular momentum is zero. In this paper, we propose to use the full momentum equations of a humanoid robot in a trajectory optimization framework to plan its center of mass, linear and angular momentum trajectories. The model also allows for planning desired contact forces for each end-effector in arbitrary contact locations. We extend our previous results on linear quadratic regulator (LQR) design for momentum control by computing the (linearized) optimal momentum feedback law in a receding horizon fashion. The resulting desired momentum and the associated feedback law are then used in a hierarchical whole body control approach. Simulation experiments show that the approach is computationally fast and is able to generate plans for locomotion on complex terrains while demonstrating good tracking performance for the full humanoid control.

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Humanoid Momentum Estimation Using Sensed Contact Wrenches

Rotella, N., Herzog, A., Schaal, S., Righetti, L.

In 2015 IEEE-RAS 15th International Conference on Humanoid Robots (Humanoids), pages: 556-563, IEEE, Seoul, South Korea, 2015 (inproceedings)

Abstract
This work presents approaches for the estimation of quantities important for the control of the momentum of a humanoid robot. In contrast to previous approaches which use simplified models such as the Linear Inverted Pendulum Model, we present estimators based on the momentum dynamics of the robot. By using this simple yet dynamically-consistent model, we avoid the issues of using simplified models for estimation. We develop an estimator for the center of mass and full momentum which can be reformulated to estimate center of mass offsets as well as external wrenches applied to the robot. The observability of these estimators is investigated and their performance is evaluated in comparison to previous approaches.

link (url) DOI [BibTex]

link (url) DOI [BibTex]

2012


Towards Multi-DOF model mediated teleoperation: Using vision to augment feedback
Towards Multi-DOF model mediated teleoperation: Using vision to augment feedback

Willaert, B., Bohg, J., Van Brussel, H., Niemeyer, G.

In IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE), pages: 25-31, October 2012 (inproceedings)

Abstract
In this paper, we address some of the challenges that arise as model-mediated teleoperation is applied to systems with multiple degrees of freedom and multiple sensors. Specifically we use a system with position, force, and vision sensors to explore an environment geometry in two degrees of freedom. The inclusion of vision is proposed to alleviate the difficulties of estimating an increasing number of environment properties. Vision can furthermore increase the predictive nature of model-mediated teleoperation, by effectively predicting touch feedback before the slave is even in contact with the environment. We focus on the case of estimating the location and orientation of a local surface patch at the contact point between the slave and the environment. We describe the various information sources with their respective limitations and create a combined model estimator as part of a multi-d.o.f. model-mediated controller. An experiment demonstrates the feasibility and benefits of utilizing vision sensors in teleoperation.

DOI [BibTex]

2012

DOI [BibTex]


Failure Recovery with Shared Autonomy
Failure Recovery with Shared Autonomy

Sankaran, B., Pitzer, B., Osentoski, S.

In International Conference on Intelligent Robots and Systems, October 2012 (inproceedings)

Abstract
Building robots capable of long term autonomy has been a long standing goal of robotics research. Such systems must be capable of performing certain tasks with a high degree of robustness and repeatability. In the context of personal robotics, these tasks could range anywhere from retrieving items from a refrigerator, loading a dishwasher, to setting up a dinner table. Given the complexity of tasks there are a multitude of failure scenarios that the robot can encounter, irrespective of whether the environment is static or dynamic. For a robot to be successful in such situations, it would need to know how to recover from failures or when to ask a human for help. This paper, presents a novel shared autonomy behavioral executive to addresses these issues. We demonstrate how this executive combines generalized logic based recovery and human intervention to achieve continuous failure free operation. We tested the systems over 250 trials of two different use case experiments. Our current algorithm drastically reduced human intervention from 26% to 4% on the first experiment and 46% to 9% on the second experiment. This system provides a new dimension to robot autonomy, where robots can exhibit long term failure free operation with minimal human supervision. We also discuss how the system can be generalized.

link (url) [BibTex]

link (url) [BibTex]


Task-Based Grasp Adaptation on a Humanoid Robot
Task-Based Grasp Adaptation on a Humanoid Robot

Bohg, J., Welke, K., León, B., Do, M., Song, D., Wohlkinger, W., Aldoma, A., Madry, M., Przybylski, M., Asfour, T., Marti, H., Kragic, D., Morales, A., Vincze, M.

In 10th IFAC Symposium on Robot Control, SyRoCo 2012, Dubrovnik, Croatia, September 5-7, 2012., pages: 779-786, September 2012 (inproceedings)

Abstract
In this paper, we present an approach towards autonomous grasping of objects according to their category and a given task. Recent advances in the field of object segmentation and categorization as well as task-based grasp inference have been leveraged by integrating them into one pipeline. This allows us to transfer task-specific grasp experience between objects of the same category. The effectiveness of the approach is demonstrated on the humanoid robot ARMAR-IIIa.

Video pdf DOI [BibTex]

Video pdf DOI [BibTex]


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Movement Segmentation and Recognition for Imitation Learning

Meier, F., Theodorou, E., Schaal, S.

In Seventeenth International Conference on Artificial Intelligence and Statistics, La Palma, Canary Islands, Fifteenth International Conference on Artificial Intelligence and Statistics , April 2012 (inproceedings)

link (url) [BibTex]

link (url) [BibTex]


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Inverse dynamics with optimal distribution of contact forces for the control of legged robots

Righetti, L., Schaal, S.

In Dynamic Walking 2012, Pensacola, 2012 (inproceedings)

[BibTex]

[BibTex]


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Encoding of Periodic and their Transient Motions by a Single Dynamic Movement Primitive

Ernesti, J., Righetti, L., Do, M., Asfour, T., Schaal, S.

In 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), pages: 57-64, IEEE, Osaka, Japan, November 2012 (inproceedings)

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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An adaptive sensor foot for a bipedal and quadrupedal robot

Fondahl, K., Kuehn, D., Beinersdorf, F., Bernhard, F., Grimminger, F., Schilling, M., Stark, T., Kirchner, F.

In 2012 4th IEEE RAS EMBS International Conference on Biomedical Robotics and Biomechatronics (BioRob), pages: 270-275, June 2012 (inproceedings)

DOI [BibTex]

DOI [BibTex]


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Learning Force Control Policies for Compliant Robotic Manipulation

Kalakrishnan, M., Righetti, L., Pastor, P., Schaal, S.

In ICML’12 Proceedings of the 29th International Coference on International Conference on Machine Learning, pages: 49-50, Edinburgh, Scotland, 2012 (inproceedings)

[BibTex]

[BibTex]


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Quadratic programming for inverse dynamics with optimal distribution of contact forces

Righetti, L., Schaal, S.

In 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), pages: 538-543, IEEE, Osaka, Japan, November 2012 (inproceedings)

Abstract
In this contribution we propose an inverse dynamics controller for a humanoid robot that exploits torque redundancy to minimize any combination of linear and quadratic costs in the contact forces and the commands. In addition the controller satisfies linear equality and inequality constraints in the contact forces and the commands such as torque limits, unilateral contacts or friction cones limits. The originality of our approach resides in the formulation of the problem as a quadratic program where we only need to solve for the control commands and where the contact forces are optimized implicitly. Furthermore, we do not need a structured representation of the dynamics of the robot (i.e. an explicit computation of the inertia matrix). It is in contrast with existing methods based on quadratic programs. The controller is then robust to uncertainty in the estimation of the dynamics model and the optimization is fast enough to be implemented in high bandwidth torque control loops that are increasingly available on humanoid platforms. We demonstrate properties of our controller with simulations of a human size humanoid robot.

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Towards Associative Skill Memories

Pastor, P., Kalakrishnan, M., Righetti, L., Schaal, S.

In 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), pages: 309-315, IEEE, Osaka, Japan, November 2012 (inproceedings)

Abstract
Movement primitives as basis of movement planning and control have become a popular topic in recent years. The key idea of movement primitives is that a rather small set of stereotypical movements should suffice to create a large set of complex manipulation skills. An interesting side effect of stereotypical movement is that it also creates stereotypical sensory events, e.g., in terms of kinesthetic variables, haptic variables, or, if processed appropriately, visual variables. Thus, a movement primitive executed towards a particular object in the environment will associate a large number of sensory variables that are typical for this manipulation skill. These association can be used to increase robustness towards perturbations, and they also allow failure detection and switching towards other behaviors. We call such movement primitives augmented with sensory associations Associative Skill Memories (ASM). This paper addresses how ASMs can be acquired by imitation learning and how they can create robust manipulation skill by determining subsequent ASMs online to achieve a particular manipulation goal. Evaluation for grasping and manipulation with a Barrett WAM/Hand illustrate our approach.

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Template-based learning of grasp selection

Herzog, A., Pastor, P., Kalakrishnan, M., Righetti, L., Asfour, T., Schaal, S.

In 2012 IEEE International Conference on Robotics and Automation, pages: 2379-2384, IEEE, Saint Paul, USA, 2012 (inproceedings)

Abstract
The ability to grasp unknown objects is an important skill for personal robots, which has been addressed by many present and past research projects, but still remains an open problem. A crucial aspect of grasping is choosing an appropriate grasp configuration, i.e. the 6d pose of the hand relative to the object and its finger configuration. Finding feasible grasp configurations for novel objects, however, is challenging because of the huge variety in shape and size of these objects. Moreover, possible configurations also depend on the specific kinematics of the robotic arm and hand in use. In this paper, we introduce a new grasp selection algorithm able to find object grasp poses based on previously demonstrated grasps. Assuming that objects with similar shapes can be grasped in a similar way, we associate to each demonstrated grasp a grasp template. The template is a local shape descriptor for a possible grasp pose and is constructed using 3d information from depth sensors. For each new object to grasp, the algorithm then finds the best grasp candidate in the library of templates. The grasp selection is also able to improve over time using the information of previous grasp attempts to adapt the ranking of the templates. We tested the algorithm on two different platforms, the Willow Garage PR2 and the Barrett WAM arm which have very different hands. Our results show that the algorithm is able to find good grasp configurations for a large set of objects from a relatively small set of demonstrations, and does indeed improve its performance over time.

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Probabilistic depth image registration incorporating nonvisual information

Wüthrich, M., Pastor, P., Righetti, L., Billard, A., Schaal, S.

In 2012 IEEE International Conference on Robotics and Automation, pages: 3637-3644, IEEE, Saint Paul, USA, 2012 (inproceedings)

Abstract
In this paper, we derive a probabilistic registration algorithm for object modeling and tracking. In many robotics applications, such as manipulation tasks, nonvisual information about the movement of the object is available, which we will combine with the visual information. Furthermore we do not only consider observations of the object, but we also take space into account which has been observed to not be part of the object. Furthermore we are computing a posterior distribution over the relative alignment and not a point estimate as typically done in for example Iterative Closest Point (ICP). To our knowledge no existing algorithm meets these three conditions and we thus derive a novel registration algorithm in a Bayesian framework. Experimental results suggest that the proposed methods perform favorably in comparison to PCL [1] implementations of feature mapping and ICP, especially if nonvisual information is available.

link (url) DOI [BibTex]

link (url) DOI [BibTex]

2006


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Learning operational space control

Peters, J., Schaal, S.

In Robotics: Science and Systems II (RSS 2006), pages: 255-262, (Editors: Gaurav S. Sukhatme and Stefan Schaal and Wolfram Burgard and Dieter Fox), Cambridge, MA: MIT Press, RSS , 2006, clmc (inproceedings)

Abstract
While operational space control is of essential importance for robotics and well-understood from an analytical point of view, it can be prohibitively hard to achieve accurate control in face of modeling errors, which are inevitable in complex robots, e.g., humanoid robots. In such cases, learning control methods can offer an interesting alternative to analytical control algorithms. However, the resulting learning problem is ill-defined as it requires to learn an inverse mapping of a usually redundant system, which is well known to suffer from the property of non-covexity of the solution space, i.e., the learning system could generate motor commands that try to steer the robot into physically impossible configurations. A first important insight for this paper is that, nevertheless, a physically correct solution to the inverse problem does exits when learning of the inverse map is performed in a suitable piecewise linear way. The second crucial component for our work is based on a recent insight that many operational space controllers can be understood in terms of a constraint optimal control problem. The cost function associated with this optimal control problem allows us to formulate a learning algorithm that automatically synthesizes a globally consistent desired resolution of redundancy while learning the operational space controller. From the view of machine learning, the learning problem corresponds to a reinforcement learning problem that maximizes an immediate reward and that employs an expectation-maximization policy search algorithm. Evaluations on a three degrees of freedom robot arm illustrate the feasability of our suggested approach.

link (url) [BibTex]

2006

link (url) [BibTex]


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Reinforcement Learning for Parameterized Motor Primitives

Peters, J., Schaal, S.

In Proceedings of the 2006 International Joint Conference on Neural Networks, pages: 73-80, IJCNN, 2006, clmc (inproceedings)

Abstract
One of the major challenges in both action generation for robotics and in the understanding of human motor control is to learn the "building blocks of movement generation", called motor primitives. Motor primitives, as used in this paper, are parameterized control policies such as splines or nonlinear differential equations with desired attractor properties. While a lot of progress has been made in teaching parameterized motor primitives using supervised or imitation learning, the self-improvement by interaction of the system with the environment remains a challenging problem. In this paper, we evaluate different reinforcement learning approaches for improving the performance of parameterized motor primitives. For pursuing this goal, we highlight the difficulties with current reinforcement learning methods, and outline both established and novel algorithms for the gradient-based improvement of parameterized policies. We compare these algorithms in the context of motor primitive learning, and show that our most modern algorithm, the Episodic Natural Actor-Critic outperforms previous algorithms by at least an order of magnitude. We demonstrate the efficiency of this reinforcement learning method in the application of learning to hit a baseball with an anthropomorphic robot arm.

link (url) DOI [BibTex]

link (url) DOI [BibTex]

2003


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Dynamic movement primitives - A framework for motor control in humans and humanoid robots

Schaal, S.

In The International Symposium on Adaptive Motion of Animals and Machines, Kyoto, Japan, March 4-8, 2003, March 2003, clmc (inproceedings)

Abstract
Sensory-motor integration is one of the key issues in robotics. In this paper, we propose an approach to rhythmic arm movement control that is synchronized with an external signal based on exploiting a simple neural oscillator network. Trajectory generation by the neural oscillator is a biologically inspired method that can allow us to generate a smooth and continuous trajectory. The parameter tuning of the oscillators is used to generate a synchronized movement with wide intervals. We adopted the method for the drumming task as an example task. By using this method, the robot can realize synchronized drumming with wide drumming intervals in real time. The paper also shows the experimental results of drumming by a humanoid robot.

link (url) [BibTex]

2003

link (url) [BibTex]


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Bayesian backfitting

D’Souza, A., Vijayakumar, S., Schaal, S.

In Proceedings of the 10th Joint Symposium on Neural Computation (JSNC 2003), Irvine, CA, May 2003, 2003, clmc (inproceedings)

Abstract
We present an algorithm aimed at addressing both computational and analytical intractability of Bayesian regression models which operate in very high-dimensional, usually underconstrained spaces. Several domains of research frequently provide such datasets, including chemometrics [2], and human movement analysis [1]. The literature in nonparametric statistics provides interesting solutions such as Backfitting [3] and Partial Least Squares [4], which are extremely robust and efficient, yet lack a probabilistic interpretation that could place them in the context of current research in statistical learning algorithms that emphasize the estimation of confidence, posterior distributions, and model complexity. In order to achieve numerical robustness and low computational cost, we first derive a novel Bayesian interpretation of Backfitting (BB) as a computationally efficient regression algorithm. BBÕs learning complexity scales linearly with the input dimensionality by decoupling inference among individual input dimensions. We embed BB in an efficient, locally variational model selection mechanism that automatically grows the number of backfitting experts in a mixture-of-experts regression model. We demonstrate the effectiveness of the algorithm in performing principled regularization of model complexity when fitting nonlinear manifolds while avoiding the numerical hazards associated with highly underconstrained problems. We also note that this algorithm appears applicable in various areas of neural computation, e.g., in abstract models of computational neuroscience, or implementations of statistical learning on artificial systems.

link (url) [BibTex]

link (url) [BibTex]


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Reinforcement learning for humanoid robotics

Peters, J., Vijayakumar, S., Schaal, S.

In IEEE-RAS International Conference on Humanoid Robots (Humanoids2003), Karlsruhe, Germany, Sept.29-30, 2003, clmc (inproceedings)

Abstract
Reinforcement learning offers one of the most general framework to take traditional robotics towards true autonomy and versatility. However, applying reinforcement learning to high dimensional movement systems like humanoid robots remains an unsolved problem. In this paper, we discuss different approaches of reinforcement learning in terms of their applicability in humanoid robotics. Methods can be coarsely classified into three different categories, i.e., greedy methods, `vanilla' policy gradient methods, and natural gradient methods. We discuss that greedy methods are not likely to scale into the domain humanoid robotics as they are problematic when used with function approximation. `Vanilla' policy gradient methods on the other hand have been successfully applied on real-world robots including at least one humanoid robot. We demonstrate that these methods can be significantly improved using the natural policy gradient instead of the regular policy gradient. A derivation of the natural policy gradient is provided, proving that the average policy gradient of Kakade (2002) is indeed the true natural gradient. A general algorithm for estimating the natural gradient, the Natural Actor-Critic algorithm, is introduced. This algorithm converges to the nearest local minimum of the cost function with respect to the Fisher information metric under suitable conditions. The algorithm outperforms non-natural policy gradients by far in a cart-pole balancing evaluation, and for learning nonlinear dynamic motor primitives for humanoid robot control. It offers a promising route for the development of reinforcement learning for truly high dimensionally continuous state-action systems.

link (url) [BibTex]

link (url) [BibTex]


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Discovering imitation strategies through categorization of multi-cimensional data

Billard, A., Epars, Y., Schaal, S., Cheng, G.

In IEEE International Conference on Intelligent Robots and Systems (IROS 2003), Las Vegas, NV, Oct. 27-31, 2003, clmc (inproceedings)

Abstract
An essential problem of imitation is that of determining Ówhat to imitateÓ, i.e. to determine which of the many features of the demonstration are relevant to the task and which should be reproduced. The strategy followed by the imitator can be modeled as a hierarchical optimization system, which minimizes the discrepancy between two multidimensional datasets. We consider imitation of a manipulation task. To classify across manipulation strategies, we apply a probabilistic analysis to data in Cartesian and joint spaces. We determine a general metric that optimizes the policy of task reproduction, following strategy determination. The model successfully discovers strategies in six different manipulation tasks and controls task reproduction by a full body humanoid robot. or the complete path followed by the demonstrator. We follow a similar taxonomy and apply it to the learning and reproduction of a manipulation task by a humanoid robot. We take the perspective that the features of the movements to imitate are those that appear most frequently, i.e. the invariants in time. The model builds upon previous work [3], [4] and is composed of a hierarchical time delay neural network that extracts invariant features from a manipulation task performed by a human demonstrator. The system analyzes the Carthesian trajectories of the objects and the joint

link (url) [BibTex]

link (url) [BibTex]


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Scaling reinforcement learning paradigms for motor learning

Peters, J., Vijayakumar, S., Schaal, S.

In Proceedings of the 10th Joint Symposium on Neural Computation (JSNC 2003), Irvine, CA, May 2003, 2003, clmc (inproceedings)

Abstract
Reinforcement learning offers a general framework to explain reward related learning in artificial and biological motor control. However, current reinforcement learning methods rarely scale to high dimensional movement systems and mainly operate in discrete, low dimensional domains like game-playing, artificial toy problems, etc. This drawback makes them unsuitable for application to human or bio-mimetic motor control. In this poster, we look at promising approaches that can potentially scale and suggest a novel formulation of the actor-critic algorithm which takes steps towards alleviating the current shortcomings. We argue that methods based on greedy policies are not likely to scale into high-dimensional domains as they are problematic when used with function approximation Ð a must when dealing with continuous domains. We adopt the path of direct policy gradient based policy improvements since they avoid the problems of unstabilizing dynamics encountered in traditional value iteration based updates. While regular policy gradient methods have demonstrated promising results in the domain of humanoid notor control, we demonstrate that these methods can be significantly improved using the natural policy gradient instead of the regular policy gradient. Based on this, it is proved that KakadeÕs Ôaverage natural policy gradientÕ is indeed the true natural gradient. A general algorithm for estimating the natural gradient, the Natural Actor-Critic algorithm, is introduced. This algorithm converges with probability one to the nearest local minimum in Riemannian space of the cost function. The algorithm outperforms nonnatural policy gradients by far in a cart-pole balancing evaluation, and offers a promising route for the development of reinforcement learning for truly high-dimensionally continuous state-action systems.

link (url) [BibTex]

link (url) [BibTex]


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Design and Control of a Leg for the Running Machine PANTER

Berns, K., Grimminger, F., Hochholdinger, U., Kerscher, T., Albiez, J.

In Proceedings of the ICAR 2003–11th International Conference on Advanced Robotics, pages: 1737-1742, 2003 (inproceedings)

[BibTex]

[BibTex]


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Learning attractor landscapes for learning motor primitives

Ijspeert, A., Nakanishi, J., Schaal, S.

In Advances in Neural Information Processing Systems 15, pages: 1547-1554, (Editors: Becker, S.;Thrun, S.;Obermayer, K.), Cambridge, MA: MIT Press, 2003, clmc (inproceedings)

Abstract
If globally high dimensional data has locally only low dimensional distributions, it is advantageous to perform a local dimensionality reduction before further processing the data. In this paper we examine several techniques for local dimensionality reduction in the context of locally weighted linear regression. As possible candidates, we derive local versions of factor analysis regression, principle component regression, principle component regression on joint distributions, and partial least squares regression. After outlining the statistical bases of these methods, we perform Monte Carlo simulations to evaluate their robustness with respect to violations of their statistical assumptions. One surprising outcome is that locally weighted partial least squares regression offers the best average results, thus outperforming even factor analysis, the theoretically most appealing of our candidate techniques.Ê

link (url) [BibTex]

link (url) [BibTex]


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PANTER-prototype for a fast-running quadruped robot with pneumatic muscles

Albiez, J., Kerscher, T., Grimminger, F., Hochholdinger, U., Dillmann, R., Berns, K.

In Proceedings of the 6th International Conference on Climbing and Walking Robots, pages: 617-624, 2003 (inproceedings)

[BibTex]

[BibTex]


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Learning from demonstration and adaptation of biped locomotion with dynamical movement primitives

Nakanishi, J., Morimoto, J., Endo, G., Schaal, S., Kawato, M.

In Workshop on Robot Learning by Demonstration, IEEE International Conference on Intelligent Robots and Systems (IROS 2003), Las Vegas, NV, Oct. 27-31, 2003, clmc (inproceedings)

Abstract
In this paper, we report on our research for learning biped locomotion from human demonstration. Our ultimate goal is to establish a design principle of a controller in order to achieve natural human-like locomotion. We suggest dynamical movement primitives as a CPG of a biped robot, an approach we have previously proposed for learning and encoding complex human movements. Demonstrated trajectories are learned through the movement primitives by locally weighted regression, and the frequency of the learned trajectories is adjusted automatically by a novel frequency adaptation algorithm based on phase resetting and entrainment of oscillators. Numerical simulations demonstrate the effectiveness of the proposed locomotion controller.

link (url) [BibTex]

link (url) [BibTex]